The briefing

The December 17, 2013 update record covers Capture Mode - Title Update 1.08. It places the release in GTA V and GTA Online’s ongoing platform and content history.

Competitive jobs define their own team structure, equipment and victory conditions. Objective modes often reward coordination rather than the individual elimination count that decides a standard deathmatch.

Check the variant and player allocation before joining. Rockstar’s featured playlists and rotating jobs can change which version is available, while the archived announcement records its original introduction or promotion.

Named parts of the release include New Jobs / Missions; Capture: Contend; Capture: GTA; Capture: Hold; Capture: Raid.

The reference tables retain the specific additions and values. Maintenance changes describe the build released at that time; later patches can revise behavior or supersede an earlier fix.

New Jobs / Missions This update debuts the new Capture Mode , turn-based game modes which requires you to capture bags or vehicles and take them back to your base. Capture: Contend Job Type: Game Mode Players: 2-16 Capture: GTA Job Type: Game Mode Players: 2-16 Capture: Hold Job Type: Game Mode Players: 2-16 Capture: Raid Job Type: Game Mode Players: 2-16 More Title Update Notes
Item / requirement
Increased cash payouts for losing teams in Last Team standing and Team Deathmatch.
Increased cash payouts for Races, Deathmatches, and Last Team Standing, especially in games with 8 or more players
Players in passive mode now take reduced damage from vehicle collisions.
Increased the cash and RP rewards for Races with multiple laps.
Cash payouts for Parachuting now take points scored into account.
Improved spawning for Deathmatches where the spawn points were previously very far apart.
Improved support for Chinese, Japanese, Korean, and Russian in the Creator.
Calling the mechanic now shows you if a vehicle on the list is destroyed or impounded.
Team balancing does a better job of putting friends and crew members together.
Player blips no longer remain red on Missions when the player has a Bounty.
Players who end a Race as DNF are now awarded cash relevant to the amount of checkpoints they passed through during the course of the Race.
Players who race solo now earn cash. Previously, zero cash was awarded for a solo race.
Last Team Standing, Capture and Missions are separated out in the Create Playlist menu.
Masks are now removed during Races where a helmet is required and are also removed by default when a player uses the Smoking animation.
The Purchase All Ammo option now charges the full value of filling all player held weapons with ammo.
Fixes an issue where GTA Online players could reach North Yankton.
Fixes a rare issue where characters could be lost if the player attempted to join GTA Online when disconnected from the Network.
Fixes for various duplicate vehicle exploits.
Fixes issues when using the Character Select from inside the Creator.
Fixes issues with ammo vanishing after testing a Deathmatch in the Creator.
Fixes exploits of the Fastest Lap bonus.
Glasses from the Beach Bum update now appear in the inventory menu.
Players in Tanks now have more protection from other players attempting to deliberately give them a Bad Sport rating.
Bad Sport timers now read properly and show the correct time left in the Bad Sport lobby instead of “00d00h00m”.

Sources & further reading

Source reference: GTABase ↗

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