The briefing

Power Play introduced a team-combat mode with six temporary power-ups. Each player could carry one effect at a time, while coordination allowed teammates to combine benefits or counter an opponent’s advantage.

Beasted supplied Beast abilities; Zoned altered the pace of combat; Doped interfered with an opponent’s perception. Raging changed damage in the team’s favor, Flipped disrupted enemy controls and chat, and Dark concealed the team from radar.

The original selection used the aircraft carrier, Vespucci Beach and Bolingbroke Prison, with double GTA$ and RP offered in the launch playlist. Timing was the core tactical choice: use a short-lived effect when the team can exploit it, rather than collecting a power-up with no route to an objective or exposed opponents.

Sources & further reading

Source reference: GTABase ↗

Read the game and edition listed in the facts panel before applying gameplay advice. Story outcomes are marked as spoilers. Read our corrections policy.