The briefing

Offense Defense belongs to the Adversary Mode collection. Its listed multiplayer format is Team PVP. The listed participant range is 4 - 8 players.

The team rules and victory condition matter more than a standard deathmatch score. Use the mode’s listed variants to identify its arena and player allocation, then coordinate around the shared objective.

Money and RP depend on the activity’s rules and the session’s completion conditions. Active bonuses and changes between updates should be checked in-game.

The detailed collection below includes 5 factual sections covering the missions, variants, locations or reward tables associated with this job. Expand a section to inspect its requirements and route imagery.

Mission, location & feature reference

Explore the individual variants, requirements, objective sequences and reference tables. Price and reward figures describe the cited record; current discounts, event bonuses and platform availability may differ.

5 sections
Offense Defense I
Offense Defense I — reference image
Rules
Thirteen-checkpoint route from Vinewood Hills to Galileo Observatory; blockers use Insurgents.
Offense Defense II
Offense Defense II — reference image
Rules
Twelve-checkpoint route from Paleto Bay toward Chiliad Mountain State Wilderness; blockers use Kurumas.
Offense Defense III
Offense Defense III — reference image
Rules
Fifteen-checkpoint route from El Burro Heights to Grove Street; blockers use Zentornos.
Offense Defense IV
Offense Defense IV — reference image
Offense Defense IV is a race from Cassidy Creek to Catfish View over 10 checkpoints. Blockers are in Insurgents.
Offense Defense V
Offense Defense V — reference image
Offense Defense V is a race from Lago Zancudo to Davis Quartz over 13 checkpoints. Blockers are in Kurumas.

Sources & further reading

Source reference: GTABase ↗

Read the game and edition listed in the facts panel before applying gameplay advice. Story outcomes are marked as spoilers. Read our corrections policy.