The briefing
The Bank Contract belongs to the Robbery Contract collection and is associated with Moodymann (KDJ) , Sessanta. Its listed multiplayer format is Solo , Co-Op. The listed participant range is 1 - 4 players. Access is associated with Auto Shops.
A robbery contract joins planning work and preparation tasks to a final theft. Complete the prerequisites shown for the selected target before starting the finale; rotation and target value can vary.
The reference reward field lists: $160,200 (Leader) $50,000 (Crew) The Bank Contract award ($75,000) for completing the Bank Contract as leader. Treat this as the stated baseline; difficulty, participant cuts, completion conditions and active event bonuses can change the final amount.
The detailed collection below includes 3 factual sections covering the missions, variants, locations or reward tables associated with this job. Expand a section to inspect its requirements and route imagery.
Mission, location & feature reference
Explore the individual variants, requirements, objective sequences and reference tables. Price and reward figures describe the cited record; current discounts, event bonuses and platform availability may differ.
The Bank Contract: Thermal Charges
The task is set in Auto Shop (Start); Union Depository; North Chumash; El Gordo Drive (End; Drop-off point). Its target is Thermal Charges.
- For
- Sessanta and KDJ
- N. of Players
- 1 to 4 players (organization); 1 to 8 players (motorcycle club)
- Location
- Auto Shop (Start); Union Depository; North Chumash; El Gordo Drive (End; Drop-off point)
- Target
- Thermal Charges
- Rewards
- $10,000
- Objectives
- Go to Grand Senora Desert/Grapeseed. Steal the thermal charges. Lose the Cops. Deliver the thermal charges to the Auto Shop.
Objective sequence
- Go to Grand Senora Desert/Grapeseed.
- Steal the thermal charges.
- Lose the Cops.
- Deliver the thermal charges to the Auto Shop.
The Bank Contract: Signal Jammers
The task is set in Fleeca Banks. Its target is Planting signal jammers at the Fleeca Banks..
- For
- Sessanta and KDJ
- N. of Players
- 1 to 4 players (organization); 1 to 8 players (motorcycle club)
- Location
- Fleeca Banks
- Target
- Planting signal jammers at the Fleeca Banks.
- Rewards
- $10,000
- Objectives
- Go to Location . Open the trunk of the Emperor Collect the signal jammers. Wait for Sessanta to contact you. Plant the signal jammers at the Fleeca Banks. Lose the Cops. (If a player is spotted by a security camera) Leave the area.
Objective sequence
- Go to Location .
- Open the trunk of the Emperor
- Collect the signal jammers.
- Wait for Sessanta to contact you.
- Plant the signal jammers at the Fleeca Banks.
- Lose the Cops. (If a player is spotted by a security camera)
- Leave the area.
The Bank Contract: Finale
The task is set in Auto Shop (Start); Fleeca Banks; Martin Madrazo's Lock-up/Route 68, Zancudo River (End/Drop-off point). Its target is Cash.
- For
- Sessanta and KDJ
- N. of Players
- 1 to 4 players
- Location
- Auto Shop (Start); Fleeca Banks; Martin Madrazo's Lock-up/Route 68, Zancudo River (End/Drop-off point)
- Target
- Cash
- Rewards
- $160,200 (Leader only); $50,000 (Crew)
- Objectives
- Go to a Fleeca Bank. Steal the cash from the vault. Lose the Cops. Deliver the cash to the client.
- Failure
- Out of lives.
Objective sequence
- Go to a Fleeca Bank.
- Steal the cash from the vault.
- Lose the Cops.
- Deliver the cash to the client.
- Out of lives.
Videos & walkthroughs
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Sources & further reading
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