The briefing

The Bank Contract belongs to the Robbery Contract collection and is associated with Moodymann (KDJ) , Sessanta. Its listed multiplayer format is Solo , Co-Op. The listed participant range is 1 - 4 players. Access is associated with Auto Shops.

A robbery contract joins planning work and preparation tasks to a final theft. Complete the prerequisites shown for the selected target before starting the finale; rotation and target value can vary.

The reference reward field lists: $160,200 (Leader) $50,000 (Crew) The Bank Contract award ($75,000) for completing the Bank Contract as leader. Treat this as the stated baseline; difficulty, participant cuts, completion conditions and active event bonuses can change the final amount.

The detailed collection below includes 3 factual sections covering the missions, variants, locations or reward tables associated with this job. Expand a section to inspect its requirements and route imagery.

Mission, location & feature reference

Explore the individual variants, requirements, objective sequences and reference tables. Price and reward figures describe the cited record; current discounts, event bonuses and platform availability may differ.

3 sections
The Bank Contract: Thermal Charges

The task is set in Auto Shop (Start); Union Depository; North Chumash; El Gordo Drive (End; Drop-off point). Its target is Thermal Charges.

The Bank Contract: Thermal Charges — reference image
For
Sessanta and KDJ
N. of Players
1 to 4 players (organization); 1 to 8 players (motorcycle club)
Location
Auto Shop (Start); Union Depository; North Chumash; El Gordo Drive (End; Drop-off point)
Target
Thermal Charges
Rewards
$10,000
Objectives
Go to Grand Senora Desert/Grapeseed. Steal the thermal charges. Lose the Cops. Deliver the thermal charges to the Auto Shop.

Objective sequence

  1. Go to Grand Senora Desert/Grapeseed.
  2. Steal the thermal charges.
  3. Lose the Cops.
  4. Deliver the thermal charges to the Auto Shop.
The Bank Contract: Signal Jammers

The task is set in Fleeca Banks. Its target is Planting signal jammers at the Fleeca Banks..

The Bank Contract: Signal Jammers — reference image
For
Sessanta and KDJ
N. of Players
1 to 4 players (organization); 1 to 8 players (motorcycle club)
Location
Fleeca Banks
Target
Planting signal jammers at the Fleeca Banks.
Rewards
$10,000
Objectives
Go to Location . Open the trunk of the Emperor Collect the signal jammers. Wait for Sessanta to contact you. Plant the signal jammers at the Fleeca Banks. Lose the Cops. (If a player is spotted by a security camera) Leave the area.

Objective sequence

  1. Go to Location .
  2. Open the trunk of the Emperor
  3. Collect the signal jammers.
  4. Wait for Sessanta to contact you.
  5. Plant the signal jammers at the Fleeca Banks.
  6. Lose the Cops. (If a player is spotted by a security camera)
  7. Leave the area.
The Bank Contract: Finale

The task is set in Auto Shop (Start); Fleeca Banks; Martin Madrazo's Lock-up/Route 68, Zancudo River (End/Drop-off point). Its target is Cash.

The Bank Contract: Finale — reference image
For
Sessanta and KDJ
N. of Players
1 to 4 players
Location
Auto Shop (Start); Fleeca Banks; Martin Madrazo's Lock-up/Route 68, Zancudo River (End/Drop-off point)
Target
Cash
Rewards
$160,200 (Leader only); $50,000 (Crew)
Objectives
Go to a Fleeca Bank. Steal the cash from the vault. Lose the Cops. Deliver the cash to the client.
Failure
Out of lives.

Objective sequence

  1. Go to a Fleeca Bank.
  2. Steal the cash from the vault.
  3. Lose the Cops.
  4. Deliver the cash to the client.
  • Out of lives.

Videos & walkthroughs

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Sources & further reading

Source reference: GTABase ↗

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