The briefing

The performance analysis follows Digital Foundry’s examination of the Extended Look, described as PS5 footage at approximately 1440p and thirty frames per second. It argues that dense simulation and NPC activity can constrain the CPU, making a high-frame-rate target harder than simply reducing graphical quality.

This is an analysis of shown footage and likely bottlenecks. It is not a benchmark of a released PC version or a published requirements table. The capabilities of future hardware and any later optimization remain separate from the console presentation reviewed here.

Sources & further reading

Original dated report ↗

Source reference: GTABase ↗

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