The briefing
The October report examines Rockstar’s response to criticism of rigid mission design in GTA V and Red Dead Redemption 2. Published preview material describes greater freedom in approaching GTA VI’s objectives, reducing the gap between an open sandbox and tightly prescribed story sequences.
This concerns the choices available within a mission, rather than a promise that every objective can be ignored. The complete campaign is unreleased, so the practical limits need testing. The report uses earlier Rockstar missions as comparisons and treats the new approach as a direction established by previews.
Sources & further reading
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